Back Judge Position Card

MechanicsPosition CardsPrintable

Your spot, your keys and your jobs, situation by situation — the Back Judge's card for a crew of five. You are the white marker on every diagram.

Download the Back Judge Position Card (PDF, 2 pages) — print at 100% on Letter, two-sided, flip on the long edge.

Built from the OHSAA Gold Book Brief & Concise mechanics for a crew of 5, which follows the NFHS Officials Manual. Associations amend these — check Vermont's guidance before teaching it.

Who's who

Position
R Referee (white hat)
U Umpire
LM Linesman (H/DJ)
LJ Line Judge
BJ Back Judge — you

Run and pass

Snap between the –10 and the +10.

Run — the whole crew of five, with the Back Judge highlighted as the white marker seventeen yards off the line between the uprights.
Run
Pass — the whole crew of five, with the Back Judge highlighted as the white marker seventeen yards off the line, taking the inside receivers.
Pass

What you do

Your keys

Pass coverage

Doubles You have the inside receiver on the Line Judge's side.
Trips You have the two inside receivers.
Once they clear Go to zone.
Prevent defense Adjust your start to slightly behind the defensive backs.

Moving

Back off Slowly. Don't take yourself out of the play by back-pedalling too fast.
Lock down On the receiver and defender once you know where the ball is going.
Cushion Five yards. Cross the receiver rather than trying to outrun him.
Support Windshield wiper, sideline to sideline, behind the wings.

Kicks

Free kick and scrimmage kick.

Kickoff — the whole crew of five, with the Back Judge highlighted as the white marker on the kicking team's 40, two yards out of bounds on the press box side.
Kickoff
Punt — the whole crew of five, with the Back Judge highlighted as the white marker eight wide and five deep of the returner.
Punt

What you do

Your keys

Your spot

Kickoff K's 40, 2 yds out of bounds, press box side.
Onside K's 40, press box side. Officiate it as a plane.
Punt 8 wide, 5 deep of one returner. Favour the wide side; in the middle with one returner, favour the Line Judge.
Safety kick The kicking team's 20.
Off the tee Two whistle blasts and jog to the kicker.

After the kick

Kickoff Run to the near hash at the 50, stop and watch K. Lead the runner and reach the goal line ahead of him.
Punt Five-yard cushion, watching blocks. If the returner crosses your vision, let him go.
Out of bounds You don't move to the sideline on a punt in flight — the wings look to you for the angle.
Bag Drop it at the post-scrimmage-kick spot.

Goal line and place kicks

Snap on or inside the +10 · tee on the field.

Goal line — the whole crew of five, with the Back Judge highlighted as the white marker on the end line between the uprights.
Goal line
Field goal and try — the whole crew of five, with the Back Judge highlighted as the white marker under an upright.
Field goal & try

What you do

Your keys

Your spot

Goal line End line, between the uprights.
Field goal Under an upright — your choice of post.
Try The press box upright. Muddle huddle: stand on the end line.
Bench A player in the opponent's team box: go in and escort him back.

Signalling

Good Both of you signal, then step two yards into the end zone.
No good, in the end zone Both step in, signal no score only, then touchback.
End zone corner Eye contact with the wing before any touchdown signal.
On a pass Wait several seconds before signalling a touchdown. Better late and right.

Between downs, clock and fouls

Every down, all night.

What you do

Your keys

Between downs

Relay Gains of roughly ten or more. The Referee takes the short ones.
Play clock Five fingers at five, count down, reset with both arms up.
Counting B's eleven, held two seconds, with eye contact.
Bags Carry two.

Clock and fouls

Status Signal the Referee while he faces the press box.
Timeouts Record what's left for both teams and keep the Referee honest.
Enforcement Half distance, automatic first down, loss of down.
Scoreboard Second set of eyes, especially inside two minutes.

When you work a crew of 4

What changes for you.

  1. There is no Back Judge. Everything below gets handed out, and you'll be doing one of these jobs yourself.
  2. The play clock goes to the Referee — he announces five and verbalizes four, three, two, one.
  3. Counting B and B's substitutions go to the Umpire.
  4. Your punt spot goes to the Umpire — deep with the returners, the goal line, the PSK bag and first touching.
  5. Your upright goes to a wing, and half distance, automatic first down and loss of down go to the Referee. Nobody is on the end line at the goal line, so the wings step into the end zone.