Between Downs Crew Card

MechanicsCrew CardsPrintable

The whistle, the spot, the ball and the chains — the work between plays that makes a crew look sharp. For crews of five and crews of four.

Download the Between Downs Crew Card (PDF, 2 pages) — print at 100% on Letter, two-sided, flip on the long edge.

Built from the OHSAA Gold Book Brief & Concise mechanics for crews of 5 and 4, which follows the NFHS Officials Manual. Associations amend these — check Vermont's guidance before teaching it.

Who's who

Position
R Referee (white hat)
U Umpire
LM Linesman (H/DJ)
LJ Line Judge
BJ Back Judge (5-man only)

Boxed items on the card are white-hat only, and appear below under "Referee — white hat only."


The whistle and the dead ball

See leather · the ball is dead.

Everyone on this

Referee — white hat only

Who does what

Crew of 5 Crew of 4
R Whistle discipline for the crew. Wind the clock when a crewmate signals it. Same, plus the play clock.
U Strong voice after the whistle — it prevents more fouls than a flag does. Same, and you cover the middle alone.
LM / LJ Runner out of bounds: stop the clock twice immediately, then turn and watch. Swivel and watch them come back in. Same as a crew of 5. One of you takes the opponent's bench area.
BJ A player in the opponent's bench area: go into the team box and escort him back.

Plastic whistle only. A finger whistle is fine, but you still owe approved signals with both arms.


Forward progress and the spot

Runner is down · mark it.

Everyone on this

Referee — white hat only

Who does what

Crew of 5 Crew of 4
R Behind the line only.
U Dig for the ball when the wings need it, and hand it over — never throw or toss it. Same, plus deep progress in the middle.
LM / LJ Cross-field help on passes and on a runner driven back near the sideline. The backside wing moves into the field toward the hash so your partner can actually see you. Same as a crew of 5, with no help behind you.
BJ Mark progress downfield, and relay the new ball as part of the triangle.

Getting it back in play

Ball is dead · spot it and go.

Getting the ball back in play with a crew of 5: the Umpire at the next spot after spotting it and clearing, both wings holding the dead-ball spot with the downfield foot, the Back Judge relaying gains of ten yards or more, and the Referee relaying the short ones and marking the ball ready.
Crew of 5
Getting the ball back in play with a crew of 4: the same Umpire and wing positions, but no Back Judge — the Referee takes over the relay on every play and then marks the ball ready.
Crew of 4

Everyone on this

Referee — white hat only

Who does what

Crew of 5 Crew of 4
R You are the relay on every play, then you mark it ready.
U The sprinter between downs. Grab it, spot it off the backside wing, shoulders parallel to the sideline, then move off quickly. Same as a crew of 5.
LM / LJ Hold the dead-ball spot. Do not spot it in the side zone. Same as a crew of 5.
BJ Relay on gains of about ten yards or more. On a deep incomplete pass, hustle it off the field while the wings get a new one.

Change of possession: relay the old ball out once there's no threat of a dead-ball foul. Inclement weather: shorter relays, run it in when needed, towel over the ball at the spot.


First down and measuring

It looks close.

Everyone on this

Referee — white hat only

Who does what

Crew of 5 Crew of 4
LJ Primary on the first down — best look from across the field, and usually downfield. Secure a new ball after marking the spot for the chains. Same as a crew of 5.
LM Do not look over your shoulder. Hold your spot and let the Line Judge rule it. Same as a crew of 5.
U Dig for the ball and hand it to the wing. Same as a crew of 5.

On a synthetic or well-marked grass field, if the forward stake is beyond a hash and the spot is behind the same hash, don't measure. In a crew of 4, when the line to gain is five yards or less, move to it at the snap the same as goal line mechanics — be standing on it before the ball arrives.


Bags, hats and loose balls

What comes out of your pocket, and when.

  1. Fumble: blue bean bag up in the air at chest level. A bag in the air tells the crew the ball is loose and keeps whistles out of mouths. Get it on the correct yard line, not exactly at the spot.
  2. No bag for an interception, or for a backward pass behind the neutral zone. Beyond the neutral zone, bag the backward pass.
  3. Momentum inside the 5: drop the bag at the spot of the catch or the interception.
  4. The Back Judge carries two — the end of a scrimmage kick and first touching. No bag at an out-of-bounds spot on the sideline.
  5. Hat, not flag, when an A or K player goes out of bounds on his own. Muddy field: keep the hat and yell the number loudly.
  6. Change of possession: the covering official signals the new direction twice, then the timeout twice. Everyone else mirrors the timeout the moment they see it. On a pile, whoever rules possession yells the team colour.