Clock & Timing Crew Card

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Wind it, stop it, count it down, and fix it when the scoreboard lies. For crews of five and crews of four.

Download the Clock & Timing Crew Card (PDF, 2 pages) — print at 100% on Letter, two-sided, flip on the long edge.

Built from the OHSAA Gold Book Brief & Concise mechanics for crews of 5 and 4, which follows the NFHS Officials Manual. Associations amend these — check Vermont's guidance before teaching it.

This card is the crew's timing mechanics. For the scoreboard operator's own reference, see the Clock Officials Cheat Sheet.

Who's who

Position
R Referee (white hat)
U Umpire
LM Linesman (H/DJ)
LJ Line Judge
BJ Back Judge (5-man only)

Wind or stop

The ball is dead · does the clock run.

Everyone on this

Referee — white hat only

Clock signals

Signal What it is
Wind it Index finger twice at shoulder level, so the Referee knows to wind.
Do not wind Crossed arms.
Ready for play Referee faces the press box, or uses his press-box-side arm.
Two-minute reminder Tap the wrist at shoulder level, each play.
Stop sign Arm out at 90° toward the Referee — injury, a coach, the timer, anything.
First down Referee signals once, immediately. No chopping.
Out of timeouts Two tugs on the steamboat whistle facing the press box, then point at that goal line.

Who owns what

LJ Primary on the game clock. Talks with the timer before the game, and times halftime, weather delays and the interval before overtime.
BJ Signals the Referee whether the clock starts on the ready or the snap — the Line Judge is often busy with a coach or walking off yardage.
LM / LJ Timeout signal the moment the runner goes out of bounds — not when you reach the spot.

Crew of 4: the Referee picks up the Back Judge's clock-status duty.


The play clock

Ball is marked ready.

Everyone on this

Referee — white hat only

Who does what

Crew of 5 Crew of 4
R Marks the ball ready. Back-pedal to your position first if they're already at the line. The play clock is yours as well as the ready. Say it out loud — five, four, three, two, one.
U Counts B and owns B's substitutions.
LM / LJ Substitutes off on your sideline before the snap. Same as a crew of 5.
BJ Owns the play clock, with or without a visible one. Resets it when needed.

Timeouts

A team asks, or the crew needs one.

Everyone on this

Referee — white hat only

Who does what

Crew of 5 Crew of 4
R / crew Every official mirrors the timeout signal twice, every time. Same, and you keep the count yourself.
U Stay over the ball until the Referee is ready. Same as a crew of 5.
LM / LJ Tell the head coach when his team is out of timeouts. Same as a crew of 5.
BJ Record them, and help the Referee keep the count honest.

TV game: the Line Judge holds the Referee and Umpire with a stop sign until the coordinator says they're ready. The Umpire stays over the ball.


When the clock is wrong

No scoreboard · or it didn't stop.

Everyone on this

Referee — white hat only

Who does what

Crew of 5

Crew of 4


Coin toss and overtime

Twenty minutes before kickoff.

  1. Positions. Referee faces the scoreboard at the 50. Linesman and Umpire opposite the press box; Line Judge and Back Judge on the press box side. The other four then move to the 45 with their backs to the scoreboard.
  2. Escorts. Wings bring the captains out and introduce them to the Referee. The press-box side delays until the far side reaches the field numbers. Home is usually the press-box sideline.
  3. The toss. Referee has the officials introduce themselves, asks which captain will call, takes the call and repeats it. Toss at twenty minutes, catch it, then ask the captain to repeat the call. The Umpire steps forward and repeats it too.
  4. Options. Defer, or choose for the first half. If he defers, signal the press box. If he chooses, turn the captains and signal. Then discuss sportsmanship and check the options with the crew — the whole thing should take two or three minutes.
  5. Second half and overtime. One captain each to the centre of the field, secure the options, signal the press box. In overtime, toss, secure the choices, turn the captains and signal by pointing at the goal line.
  6. Before you leave the field. Referee winds the clock at halftime and the crew jogs off together. At the end of the game, signal the period, gather as a crew and run off. Don't stay to visit — it is preventive officiating.