Fouls & Enforcement Crew Card

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Who throws it, who enforces it, who announces it. For crews of five and crews of four.

Download the Fouls & Enforcement Crew Card (PDF, 2 pages) — print at 100% on Letter, two-sided, flip on the long edge.

Built from the OHSAA Gold Book Brief & Concise mechanics for crews of 5 and 4, which follows the NFHS Officials Manual. Associations amend these — check Vermont's guidance before teaching it.

Who's who

Position
R Referee (white hat)
U Umpire
LM Linesman (H/DJ)
LJ Line Judge
BJ Back Judge (5-man only)

Flag down

You see a foul · the ball is still live.

Flag down with a crew of 5: the Umpire at the enforcement spot holding the ball, the flag at the foul spot ahead of the dead-ball spot, the Line Judge as calling official moving in, the Linesman walking off the yardage, the Referee in open space facing the press box, and the Back Judge carrying half distance and loss of down.
Crew of 5
Flag down with a crew of 4: the same Umpire, flag, wing and Referee positions, with a note that there is no Back Judge, so the Referee and the wings carry half distance and loss of down.
Crew of 4

Everyone on this

Referee — white hat only

Who does what

Crew of 5 Crew of 4
Calling official Timeout twice, the preliminary to the Referee, then point at the offending team. Describe it to the wing — "#88 held" won't sell it.
R Same, and half distance and loss of down are yours.
U Turn to the calling official on the whistle. Enforcement is yours from there. Same as a crew of 5.
LM / LJ Cover a spot foul. Keep the sideline clear. Same, and the Line Judge picks up clock status to the Referee.
BJ Half distance, automatic first down, loss of down.

Flag in front, tucked in — one or two, centre weighted, black ball.


Enforcing it

Ball is dead · flag is down.

Everyone on this

Referee — white hat only

Who does what

Crew of 5 Crew of 4
R Half distance, automatic first down and loss of down are yours.
U 98% of the time you already know it. On the other 2%, look to the head coach with the wing beside him. Walk it or jog it, but get it right. Same as a crew of 5.
LM / LJ Both walk it off. Don't look at the Umpire until you reach the succeeding spot. Five-yard walk-off near a first down: check the chain tape. Same as a crew of 5.
BJ Half distance, automatic first down, loss of down — say it out loud, it gets missed.

Announcing it

Preliminary given · enforcement set.

Everyone on this

Referee — white hat only

Say it like this

Dead ball Dead ball, false start, #79, offense, five yards, still first down.
Live ball Illegal motion, #38, offense, five yards, repeat second down.
Automatic first Pass interference, #41, defense, 15 yards, automatic first down.
Loss of down Intentional grounding, #12, offense, five yards, loss of down, third down.

Also announced

Sideline warning Sideline warning, name the school, their first.
Timeout Timeout, offense, their first.
Out of timeouts Two tugs on the steamboat whistle facing the press box, then point at that team's goal line.
Disqualification Signal the DQ for each player ejected, on each team.

Coach wants a conference

Rule 3-5 · he thinks a rule was misapplied.

Everyone on this

Referee — white hat only

Who does what

Crew of 5 Crew of 4
R Runs the conference and gives the ruling. Facilitates the crew discussion. Same as a crew of 5.
LM / LJ Stay with the Referee at the sideline. Keep the coach in his box and everyone else out of it. One stays with the Referee, the other watches both teams.
U / BJ Get the books, and watch the field — the players are unsupervised while this happens. The Umpire gets the books.

Tempers up

Prevention is the job; the fight is the failure.

  1. Allow no talking between opponents. Stop it the moment it starts. Pinch further into the field — your presence does the work, and the Umpire matters most in the middle.
  2. Penalize the first late hit. It is the single most effective thing you can do, and it usually ends the problem.
  3. Two players chest up or shove: get between them and stop it, then decide on penalties. Talk to the ones on the edge of a late hit but not late enough to call.
  4. Be assertive without being aggressive. Do not push a player down, tackle him, grab a facemask or pull anyone off a pile. Use the whistle.
  5. Players actually swinging: stand back and take numbers, keep others away, break it up once they are on the ground. Wings own the sidelines and keep the benches from emptying.
  6. After order is restored: huddle away from everyone, let every official speak, then assess penalties and disqualifications. The Referee tells each head coach at the sideline with a wing present. Signal dead ball and personal foul — not unsportsmanlike, there was contact.