Linesman Position Card

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Your spot, your keys and your reads, situation by situation — the Linesman's card for a crew of five. You work the sideline opposite the press box. You are the white marker on every diagram.

Download the Linesman Position Card (PDF, 2 pages) — print at 100% on Letter, two-sided, flip on the long edge.

Built from the OHSAA Gold Book Brief & Concise mechanics for a crew of 5, which follows the NFHS Officials Manual. Associations amend these — check Vermont's guidance before teaching it.

Who's who

Position
R Referee (white hat)
U Umpire
LM Linesman (H/DJ) — you
LJ Line Judge
BJ Back Judge

Run and pass

Snap between the –10 and the +10.

Run — the whole crew of five, with the Linesman highlighted as the white marker ten yards outside the widest offensive player on the sideline opposite the press box.
Run
Pass — the whole crew of five, with the Linesman highlighted as the white marker ten yards outside the widest offensive player, taking the outside receivers.
Pass

What you do

Your keys

The three pass reads, in order

  1. Flat / bubble — Stay home. Be ready to open the door if the runner comes at you. Don't move until this read is done.
  2. Short / medium — Move downfield five, shoulders parallel, then stop. Over 75% of passes go 15 yards or less.
  3. Long — Turn and burn. Read the receiver running hard or the stop-and-go.

On a run

Point of attack Line play there, and receivers ahead of it.
Crossing over Runner to the far side zone: come in to the near hash at 45° and clean up behind the Umpire.
Progress Downfield foot in front, square off, no angling in.
Never Hug the sideline all night. Get off it without running through players.

Kicks

Free kick and scrimmage kick.

Kickoff — the whole crew of five, with the Linesman highlighted as the white marker on the goal line on the sideline opposite the press box.
Kickoff
Punt — the whole crew of five, with the Linesman highlighted as the white marker on his own sideline at the line of scrimmage.
Punt

What you do

Your keys

Your spot

Kickoff Goal line, sideline opposite the press box.
Onside Up to the 50, your sideline. Officiate it as a plane.
Punt Your sideline at the line of scrimmage.
Short kick Starting at the 10 and it goes toward the goal line? Hustle back outside the pylon.

After the punt

30 yards or less Jog downfield 10, then stop and watch.
More than 30 Jog downfield 15 to 20, watching both teams.
Out of bounds Jog beyond the spot, turn with your arm up, walk slowly back, wait for the Referee to chop.
Never Overrun the play. Blocks ahead of the returner matter more.

Goal line and place kicks

Snap on or inside the +10 · tee on the field.

Goal line — the whole crew of five, with the Linesman highlighted as the white marker two yards outside the sideline, standing on the goal line.
Goal line
Field goal and try — the whole crew of five, with the Linesman highlighted as the white marker on the field numbers at the line of scrimmage.
Field goal & try

What you do

Your keys

Your spot

Goal line 2 yds outside the sideline, on the goal line.
Field goal On the field numbers at the line.
Try Same. Muddle huddle: 2 yds out of bounds, then hustle to the numbers if they shift.
Fake Move immediately to the goal line, 2 yds outside the pylon.

Selling it

Be patient Find the ball first. Better late and right.
Signal Stop at the goal line, signal, pivot 90° and follow the runner.
Long FG Move downfield when it's kicked. Short and made: hustle in toward the linemen.
Backside Runner goes to the far pylon — pinch in.

Between downs, clock and fouls

Every down, all night.

What you do

Your keys

Fouls

Walk-off Both wings walk it. Tell the head coach the down and distance both ways.
Chain Five-yard walk-off near a first down: check the tape.
Sidelines Yours in a fight. Keep non-players off the field.
Spot foul Cover it.

Housekeeping

Out of timeouts Tell the head coach.
Substitutes Off the field on your sideline before the snap.
Line to gain Point it out to the Line Judge on third and fourth down.
5 yards or less Move to the line to gain at the snap, like goal line mechanics.

When you work a crew of 4

What changes for you.

  1. Kickoff: you're at the receivers' 10 opposite the press box, not on the goal line — and the Referee mirrors you at the 10 on the press box side.
  2. Pass: every receiver on your side is yours, and the middle of the field is dual coverage with the Line Judge. Talk across before the snap.
  3. Goal line: step into the end zone to see a catch near the end line. There is no Back Judge on it.
  4. Field goal and try: if you're the wing looking at the Referee's back, you release to the end line and take an upright with the Umpire.
  5. Run: you get downfield blocks on your half with nobody behind you. Stay wider and longer before coming in to clean up.