Running & Passing Plays Crew Card

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Where every official starts on a play from scrimmage and what each one keys on — for crews of five and crews of four.

Download the Running & Passing Plays Crew Card (PDF, 2 pages) — print at 100% on Letter, two-sided, flip on the long edge.

Built from the OHSAA Gold Book Brief & Concise mechanics for crews of 5 and 4, which follows the NFHS Officials Manual. Associations amend these — check Vermont's guidance before teaching it. This is the companion to the Kicking Plays Crew Card.

Who's who

Position
R Referee (white hat)
U Umpire
LM Linesman (H/DJ)
LJ Line Judge
BJ Back Judge (5-man only)
Offense (A)
Defense (B)

In every diagram below the white marker is the Referee, and the press box is on the right. Boxed items are white-hat only.


Every down

Ball is spotted · get to your initial position.

Initial positions for a crew of 5: Referee 15 yards behind the line and 8 wide of the quarterback on the wide side, Umpire 7 yards off the line, both wings on the line of scrimmage outside the widest receiver, and the Back Judge 17 yards off the line in the middle.
Crew of 5
Initial positions for a crew of 4: the same Referee, Umpire and wing positions as a crew of 5, but no deep official — a note reads that the wings and Umpire cover the deep middle.
Crew of 4

Everyone on this play

Referee — white hat only

Initial position

Crew of 5 Crew of 4
R 15 yards behind the line, 8 wide of the QB at 45°, wide side. Same. Plus the play clock: five seconds, then 4–3–2–1 out loud.
U 7 yards off the line inside the tight ends, wherever the Referee is. Counts A's five ineligible linemen and checks their numbers. Same. Plus counts B's 11 and owns B's substitutions.
LM / LJ 10 yards outside the widest A player, never inside the numbers. Line to gain, substitutes, motion on your side of center. Same.
BJ 17 yards off the line between the uprights. Counts B, owns B's substitutions and the play clock.

Wings show A the line with the backfield foot, then set their feet parallel. In a crew of 4 there is no deep official — say out loud who has the deep middle before the game starts.


Running plays

Snap between the –10 and the +10 · run from scrimmage.

Running play coverage for a crew of 5: the same starting positions, with the Umpire working the point of attack, a wing crossing in to clean up behind him, and a note that the Back Judge stays home on a run read.
Crew of 5
Running play coverage for a crew of 4: the Umpire alone at the point of attack with a wing crossing in to clean up behind him, and no deep official.
Crew of 4

Everyone on this play

Referee — white hat only

Keys

Crew of 5 Crew of 4
R Snap · QB · handoff · QB · line play at the point of attack. Same as a crew of 5.
U Snap · linemen · blocking at the point of attack · the runner. Spot the ball shoulders parallel to the sideline, then move off it quickly. Same, and you are the only one in the middle. Blocks beyond the point of attack are yours.
LM / LJ Snap · line play · blocks downfield · the runner. Line play at the point of attack and receivers ahead of it. The sideline is yours. Same, but you get downfield blocks on your half with no help behind you.
BJ Snap · tight end and tackle · receivers · line play beyond the point of attack · the runner. Watch for crackbacks.

The Back Judge stays home on a run read — move back only once the runner breaks the line. In a crew of 4 nobody is deep, so the wings stay wider and longer before coming in to clean up.


Passing plays

Snap between the –10 and the +10 · a pass is thrown.

Passing play coverage for a crew of 5: the Referee holding a five-yard cushion on the passer, each wing taking the outside receivers on their side, and the Back Judge taking the inside receivers and backing off slowly.
Crew of 5
Passing play coverage for a crew of 4: the Referee holding a five-yard cushion on the passer, each wing taking every receiver on their own side, and a note that the middle of the field is shared dual coverage.
Crew of 4

Everyone on this play

Referee — white hat only

Keys

Crew of 5 Crew of 4
R Snap · QB · opposite tackle · passer. Same as a crew of 5.
U Snap · linemen · QB · the pass · the catch. Quick pass, no time to reach the line; delayed pass, read the crossing end or the screen. Rules the trapped pass. Same as a crew of 5.
LM / LJ Snap · player(s) · QB · zone · ball. Outside receivers. Three reads in order — flat or bubble: stay home. Short/medium: down five and stop. Long: turn and burn. Every receiver on your side is yours, and the middle of the field is dual coverage with your partner.
BJ Snap · player(s) · QB · zone · ball. Inside receivers. Back off slowly; lock on once you know where the ball is going.

Over 75% of passes travel 15 yards or less, and the passer's first look is usually where it goes.


Goal line

Snap on or inside the +10 · also the run/pass try.

Goal line coverage for a crew of 5: both wings standing on the goal line two yards outside the sideline, the Umpire inside at the line of scrimmage, the Referee behind, and the Back Judge on the end line between the uprights.
Crew of 5
Goal line coverage for a crew of 4: the same Referee, Umpire and wing positions but no Back Judge, with a note that the wings step into the end zone.
Crew of 4

Everyone on this play

Referee — white hat only

Initial position

Crew of 5 Crew of 4
R 15 behind the line, 8 wide of the QB at 45°. Same as a crew of 5.
U 7 yards off the line inside the tight ends. Same as a crew of 5.
LM / LJ Two yards outside the sideline, on the goal line. Two yards outside the sideline on the goal line. Step into the end zone to see a catch near the end line.
BJ On the end line between the uprights. Stay there while the ball is live; straddle the end line on a tight catch.

Only the Back Judge signals an incomplete pass on the end line. In a crew of 4 there is no Back Judge, so the end line is uncovered until a wing gets there.


Backed up — reverse mechanics

Snap inside A's own 10.

  1. The Referee moves to the end line — 8 wide of the QB at 45°, wide side, so an errant snap stays in front of him. Snap between the –10 and –15: 10 wide on the goal line instead.
  2. Everyone else holds their normal spot — Umpire 7 off the line, wings 10 outside the widest receiver, Back Judge 17 off. A punt overrides all of this: the Line Judge stays on the line until the kick crosses.
  3. The goal line belongs to the wings. The Referee points at them, then at it; they point back. Inside the –2 they go to the goal line at the snap; from the –5 to the –2 they slide and read the QB and back; from the –10 to the –5 they pause and read the rush.
  4. Once the ball reaches the 10 it is no longer backed up. The Referee takes the goal line back and signals it. If the QB rolls at him he backs up and straddles the line — never open the door.