Umpire Position Card

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Your spot, your keys and your jobs, situation by situation — the Umpire's card for a crew of five. You are the white marker on every diagram.

Download the Umpire Position Card (PDF, 2 pages) — print at 100% on Letter, two-sided, flip on the long edge.

Built from the OHSAA Gold Book Brief & Concise mechanics for a crew of 5, which follows the NFHS Officials Manual. Associations amend these — check Vermont's guidance before teaching it.

Who's who

Position
R Referee (white hat)
U Umpire — you
LM Linesman (H/DJ)
LJ Line Judge
BJ Back Judge

Run and pass

Snap between the –10 and the +10.

Run — the whole crew of five, with the Umpire highlighted as the white marker seven yards off the line inside the tight ends.
Run
Pass — the whole crew of five, with the Umpire highlighted as the white marker seven yards off the line inside the tight ends.
Pass

What you do

Your keys

Your spot

Run / pass 7 off the line inside the ends, regardless of the Referee.
Punt 7 off the line inside the ends, opposite the Referee — the only play you mirror him.
Goal line 7 off the line. Vary laterally.
Backed up 7 off the line, unchanged.

Turn immediately when the pass is thrown, then jog to the dead-ball spot.

Spotting

Shoulders Parallel to the sideline when you spot it, then move off the ball quickly.
Hurry-up You're the sprinter. Grab it, spot it off the backside wing, get to your spot.
Bad weather Hold it and keep a towel over it at the spot.
Voice Strong voice after the whistle. It prevents more fouls than a flag does.

Kicks

Free kick and scrimmage kick.

Kickoff — the whole crew of five, with the Umpire highlighted as the white marker on the receiving team's restraining line at the 50, two yards out of bounds opposite the press box.
Kickoff
Punt — the whole crew of five, with the Umpire highlighted as the white marker seven yards off the line inside the ends, opposite the Referee.
Punt

What you do

Your keys

Your spot

Kickoff The 50, 2 yds out of bounds, opposite the press box.
Onside K's 40, opposite the press box. Officiate the line as a plane.
Punt 7 off the line inside the ends, opposite the Referee.
Safety kick The 30.

Pre-kick

Ready Clear the restricted area, then raise your arm to the Back Judge.
Pile You and the Back Judge dig the ball out — find it before anyone signals.
After a punt Jog downfield only once it's past 30 yards.

Goal line and place kicks

Snap on or inside the +10 · tee on the field.

Goal line — the whole crew of five, with the Umpire highlighted as the white marker seven yards off the line inside the ends.
Goal line
Field goal and try — the whole crew of five, with the Umpire highlighted as the white marker under an upright.
Field goal & try

What you do

Your keys

Your spot

Goal line 7 off the line inside the ends.
Field goal Under an upright — your choice of post.
Try The upright opposite the press box.
Muddle huddle Stand on the end line.

Signalling

Good Both of you signal, then step two yards into the end zone.
No good, in the end zone Both step in, signal no score only, then touchback.
Whistle Sound it when the kick is good or crosses the goal line.
Never You do not signal a touchdown. Ever.

Between downs, clock and fouls

Every down, all night.

What you do

Your keys

Enforcement

On the whistle Turn to the calling official.
Walk-off Both wings walk it. You check with them after, not during.
Unsure Look to the head coach, wing at his side.
Questions Ask now. Not in the locker room.

Between downs

Relay You're the end of the triangle. Spot it off the backside wing.
Close to a first Dig it out and hand it to the wing who can see leather.
Timeout Stay over the ball.
TV game Stay over the ball until the Line Judge says they're ready.

When you work a crew of 4

What changes for you.

  1. You count B's eleven and own B's substitutions — the Back Judge's job in a crew of 5.
  2. Punt: you take the deep spot. Everything a 5-man Back Judge does — eight wide and five deep of the returner, the goal line, the PSK bag and first touching.
  3. Field goal and try: you take one upright and a wing takes the other.
  4. Kickoff: you're alone on K's 40 opposite the press box, and you have Team K and K's restraining line by yourself.
  5. Run and pass: you're the only official in the middle. Blocks beyond the point of attack are yours.